CHAR STILES - PRINT
This work was generated by a small graphics program written by Char Stiles. She writes GLSL code, specifically GLSL, on-the-fly and creates these graphics using a method of 3D rendering called Raymarching which uses contained mathematical functions to describe shapes and the materials which make up the shapes. Raymarching is physically based in that it follows rays of light around the 3D scene somewhat similar to how photons move. This allows materials like iridescent metal, or stained glass to bend and twist as if they were created of goo, creating a dissonance between the material and its physicality.
Generated with a Raymarching Shader
Hahnemühle Photo Rag Fine Art Print
Image 8.5 x 11in.